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CfP: IEEE VR 2015 workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS)

18 December 2014

Catégorie : Conférence internationale

1st International Workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS 2015)
At IEEE VR 2015, Arles, France

Monday, March 23, 2015 or Tuesday, March 24, 2015

More info here:


From the 70s up to today, Molecular Science and Virtual Reality have maintained close ties, the needs of the first nourishing the scientific issues of the second.
 The field of Molecular Science has been a pioneer in the design and use of advanced 3D human/computer interactions and devices such as haptic ones. Before the advent of computers and visualization, Molecular Science researchers used to build physical models in order to achieve a visual representation of theoretical models. These physical representations, which have been used for a while, opened the way to tangible interfaces to couple physical and numerical models using Augmented and Virtual Reality techniques. Today we are witnesses to a revolution in terms of access to Augmented and Virtual Reality methods for all other scientific fields, thanks to new immersion, 3D interaction and rendering devices.

In this context, the international IEEE Virtual Reality 2015 conference, through the VARMS workshop, gives researchers an excellent opportunity to:

  • keep up to date with new approaches at the interface between Augmented and Virtual Reality, 3D User Interfaces and Video Games to popularize Molecular Science, both in research and teaching contexts,

  • identify efforts to support the deeper integration of Virtual Reality techniques in the processes and practices of research laboratories and companies in the Molecular Science field, promoting the usefulness and usability of Virtual and Augmented Reality in Molecular Science, implying deep ergonomic analyses and user evaluations in the targeted field,

  • highlight convincing success stories, thereby catalysing the use of Virtual and Augmented Reality in the targeted community, as actual research achievements that lead to decisive results in Molecular Science are still rare.

Call for Papers

Workshop organizers expect participants to submit research papers, technotes, position papers (up to 6 pages for talk) or work-in-progress or preliminary research abstracts (2 pages abstract for poster) about the following topics:

  1. Usage, Utility and Usability of Virtual Reality in Molecular Science
  2. 3D user interfaces, including navigation, tangible interfaces, Augmented Reality, collaborative environments dedicated to Molecular Science
  3. Serious games for research, teaching and outreach in Molecular Science
  4. Success stories of Virtual Reality applications leading to tangible results in Molecular Science

The workshop proceedings will consist of all accepted papers for poster or talk, included in the numerical proceedings or IEEE-VR 2015 and we will target the inclusion of papers into the IEEE Digital Library. For accepted papers for talk, authors must prepare a 12-15 minute oral presentation to be delivered during the workshop.

Submitted papers will be evaluated through a double blind reviewing process of the submissions by the Program Committee members, thanks to the EasyChair System at Papers must be written in English and follow the IEEE Computer Society format (see

Important Dates

Abstract submission deadline: January 26th, 2015
Paper (talk and poster) submission deadline: February 2nd, 2015
Notification of acceptance: February 20th, 2015
Early bird registration: February 22nd, 2015


  • Nicolas Férey (, Université Paris-Sud, Laboratoire pour la Mécanique et les Sciences de l'Ingénieur (CNRS), VENISE team, Orsay, France
  • Olivier Delalande (, University of Rennes 1, Structures et Interactions Moléculaires, Rennes, France
  • Marc Baaden (, Laboratoire de Biochimie Théorique (CNRS)- Institut de Biologie Physico-Chimique, Paris, France